My visit to Trinity Buoy Wharf to witness Jem Finer’s Longplayer proved to be a remarkable experience. This composition, initiated on January 1, 2000, with a planned duration of 1000 years, captivated my attention for various reasons. What struck me most was the ambitious scope and foresight inherent in Finer’s creation. Longplayer extends beyond a mere musical piece, serving as a testament to human ingenuity and our capacity to conceive art on an extraordinary timescale. The idea that this composition will unfold and resonate over a millennium challenges conventional views on the transitory nature of artistic endeavors.

Considering Steven Connor’s “Ears Have Walls,” Longplayer provides an intriguing counterpoint to the visually-centric nature of typical gallery art. While traditional gallery experiences often prioritize visual elements, Longplayer relies exclusively on auditory sensations and unfolds over an extensive period. This requires a distinct mode of engagement, challenging the immediate visual gratification prevalent in conventional art encounters.

Connor’s concept of “Ears Have Walls” gains relevance in the context of Longplayer. The durational aspect of this sound artwork encourages listeners to transcend metaphorical walls that may confine auditory perception. It prompts heightened awareness of the sonic environment and fosters a deeper connection to the evolving composition. In contrast to visually-led art experiences, Longplayer demands patience and openness in line with Connor’s exploration of the auditory realm.

In summary, my encounter with Longplayer at Trinity Buoy Wharf was a captivating exploration into the intersection of time, sound, and artistic vision. It reshaped my perceptions about the transient nature of art, highlighting the potency of durational sound art to transcend conventional boundaries. Longplayer invites listeners to immerse themselves in a profound sonic experience that defies the constraints of a gallery’s visual emphasis.