As this collaborative project comes to an end, I’ve been reflecting on what I’ve experienced—not just with Quest for Cup Noodles, but also in relation to my past sound design work.
Last year, I worked on a graduation animation film as a kind of “free commission”—a chance to practise and experiment. I wasn’t paid, but I didn’t feel uncomfortable. The director and I discussed changes, reviewed ideas, and even when she offered detailed feedback, I never felt it was overly demanding or intrusive. Our conversations felt like genuine artistic exchange rather than correction. It was collaborative in the simplest, clearest sense.
In contrast, this year’s project with Phyu was more complicated. There were many points of friction: miscommunications due to language and cultural nuances, unclear boundaries between artistic discussion and personal pressure, and differing expectations of responsibility and contribution. Even though the technical scope of the project was smaller than last year (only 1’30” compared to 5 minutes), it was much more emotionally exhausting.
At times, I felt reduced to a technician—asked to make repeated revisions for reasons that felt more about presentation deadlines than artistic needs. It challenged my patience and made me question what collaboration should feel like. The idea of “collaboration not commission,” which Hannah repeated often, started to mean something real to me. I began to understand that a successful collaboration requires more than just clear instructions or polite requests—it needs respect, timing, empathy, and trust in each other’s autonomy.
Still, I don’t see this project as a failure. In fact, it taught me more than my previous one. It exposed my discomfort with being rushed, my sensitivity to passive pressure, and my struggle with letting go of control. It also reminded me that not every collaboration will feel smooth, and not every creative partner will think the way I do. But these tensions are part of the process—they help define what kind of collaborator I want to be in the future.
Looking ahead, I still want to pursue sound design—especially interactive sound for games. But I want to be more intentional with the people I work with. I want creative relationships that are built on dialogue, not just delivery. I want to feel trusted and to extend that trust to others.